Sing Permissions
PERMISSIONS
PLAYER
👁 NAME: Ink
👁 CONTACT:
mister_inkwell, PM to this account
👁 ACTIVE TIMES/PACE: I live in the US on Eastern Time and am most active in the late afternoon/night. I tend to be slower and sometimes have bursts of boomeranging. I'm always willing to backtag, discuss a thread, or handwave! Just get in touch.
👁 BRACKETS/PROSE: Both are fine. I'll match whatever you prefer.
👁 BACKTAGGING: Yes please! Even if you think the thread has been left too long, if you really want to continue it please let me know and we can at least discuss it!
👁 THREADHOPPING: Might not be possible in a log-heavy game, but if you can figure out how you're welcome to do it.
👁 FOURTHWALLING: No thank you.
👁 ABSOLUTELY NEEDS WARNINGS, BUT CAN PLAY: Parasites (in particular things burying into or coming out of people, or anything involving eggs), elder abuse, mentions of sexual abuse in conversation or narration.
👁 ABSOLUTELY NEEDS WARNINGS, AND CAN'T PLAY: My only hard no is sexual violence.
I do reserve the right to add to these sections; the human brain is stupid and something that previously didn't bother me might hit me the wrong way at some point. I'll never make it another player's problem if that happens, it wouldn't be your fault if you were just following the list as you read it last.
If for any reason you wish to opt out of playing with me, please let me know on my HMD! No questions asked, no hard feelings.
👁 CONTACT:
👁 ACTIVE TIMES/PACE: I live in the US on Eastern Time and am most active in the late afternoon/night. I tend to be slower and sometimes have bursts of boomeranging. I'm always willing to backtag, discuss a thread, or handwave! Just get in touch.
👁 BRACKETS/PROSE: Both are fine. I'll match whatever you prefer.
👁 BACKTAGGING: Yes please! Even if you think the thread has been left too long, if you really want to continue it please let me know and we can at least discuss it!
👁 THREADHOPPING: Might not be possible in a log-heavy game, but if you can figure out how you're welcome to do it.
👁 FOURTHWALLING: No thank you.
👁 ABSOLUTELY NEEDS WARNINGS, BUT CAN PLAY: Parasites (in particular things burying into or coming out of people, or anything involving eggs), elder abuse, mentions of sexual abuse in conversation or narration.
👁 ABSOLUTELY NEEDS WARNINGS, AND CAN'T PLAY: My only hard no is sexual violence.
I do reserve the right to add to these sections; the human brain is stupid and something that previously didn't bother me might hit me the wrong way at some point. I'll never make it another player's problem if that happens, it wouldn't be your fault if you were just following the list as you read it last.
CHARACTER
Memory loss & lost time, mental and physical deterioration, paranoia, divorce, child estrangement, harm to self and others (physical and mental), cult activity, addiction.
👁 FIRST IMPRESSIONS 👁
👁 NAME:Fiddleford Hadron McGucket
👁 AGE: 38
👁 HEIGHT: Around 6'4'', but has atrociously bad posture.
👁 WEIGHT: Probably not enough, considering his height.
👁 APPEARANCE: Not traditionally attractive. He's weak-chinned, big-nosed, and has graying brown hair that is straining to become a mullet. He has blue eyes. His teeth are somewhat yellowed. He often looks at least a little frazzled: stubble growing in like he hasn't shaved in a few days, clothes rumpled, bags under his eyes. He has not aged gracefully and the lines on his face, particularly between his eyebrows and around the corners of his mouth, are pronounced. Characters may assume he's older than he is; he looks like he could be at pushing at least 45.
👁 VOICE: He has has very slight Tennessee accent. When he becomes stressed or upset his voice gets progressively higher, scratchier, and his accent begins to show through more and more. If you don't mind Gravity Falls spoilers, this video is a pretty good primer.
👁 SMELL: Usually smells more or less like a normal 38 year old man would if you went up and sniffed one. No colognes or anything of that nature.
👁 FASHION: Tends toward masculine styling, with a soft spot for patterns (particularly stripes, paisley and florals) due to his time period.
👁 PHYSICAL AFFECTION: Sure! He might be a little jumpy if your character is a stranger, but I personally am fine with casual touch happening.
👁 PHYSICAL VIOLENCE: Please beat the man up. If you want to do serious or lasting damage please check with me first, but there's a 99% chance I'll be happy to let you give him a black eye or a bloody nose without you having to ask.
👁 ROMANCE: Fiddleford just got out of a messy divorce from his wife of several years, so IC he is not looking for a relationship at present. If it were to happen it would take time and buildup, but I'm not opposed to the idea in general!
👁 SEX: I mean. If you want. I've written porn about this ugly spoon man before and I'll do it again, though again IC it will be rock bottom on his list of priorities outside of maybe an inadvisable rebound sort of thing.
Sing Application
PLAYER INFO
Player Name: Inkwell
• Player Contact:
mister_inkwell, PM
• Player Age: 30+
• Permissions: Here. Modified off my Deer one but it should hit all the important points.
CHARACTER INFO
• Character Name: Fiddleford Hadron McGucket
• Character Age: Late 30s; for the sake of consistency I go with 38.
• Character Canon: Gravity Falls
• Canon Point: Day 74 of his mental breakdown
• Character History: On the Wiki.
• Character Personality: As a note, while I'm playing Fiddleford from 30 years pre-canon, I supplement with examples from past his canon point as well. I believe that older Fiddleford is essentially just younger Fiddleford with no reason to have a filter, and traits he exhibits as an older man are traits that he had as a younger one. While he has lost all his memories of who he used to be, a lot of his personality traits are surprisingly consistent. It's also worth noting a lot of his positive traits very easily become negative traits in practice; he has a problem of doing everything at 110%. I still tried to do three of each but there's going to be some of both in a couple by the nature of how fucked up this guy is. Essentially these are the traits HE thinks are positive and negative about himself (for instance, he doesn't see his need to solve problems as a... uh... problem).
— Positive Trait: Creative Fiddleford is a genius inventor and is shown to have been working on a prototype for a portable laptop computer well before the year they actually were invented. He invents many highly-advanced robots, including a sea monster that is life-like enough to fool people into believing it's real until they get up close enough to knock on it and hear the clang of the metal. The Memory Gun, while undeniably terrifying in concept, is still an incredibly creative thing to invent. He's also the mastermind behind rebuilding the entire Mystery Shack into a mobile fighting robot in the show's finale (notably his first invention that 'won't be used for evil', his words). On a less mechanical note, he's an accomplished banjo player and can also hambone and play the spoons.
— Positive Trait: Problem Solver In general this goes hand-in-hand with being creative and mechanically-minded: he is good at engineering and programming and you have to be good at problem solving to be good at both. A good specific moment to illustrate this is when he and Ford Pines are in a cavern and their lantern goes out. The cavern is also home to faintly-glowing geode creatures, and Ford suggests gathering them up to use as a light source, while Fiddleford just picks two up and bangs them together to make a spark and re-light the lantern.
The issues begin when Fiddleford perceives a problem that has no simple solution, but which he still thinks he ought to try and solve. He is proactive often to a fault and can quickly get himself in over his head because he can never do anything halfway.
The Society is a great example of this. First the problem was simply that he, personally, was disturbed by the traumatizing experiences he'd endured while assisting Ford. This led to the invention of the memory gun, and it could have stopped there except that he naturally came to the conclusion that if he was struggling then surely other people were too. This then mutated into trying to solve the issue of Gravity Falls just being a weird and upsetting place: not a simple thing to fix, which is why his solution wound up being to simply make people forget the weirdness because there was no way to eradicate it at the source. He wanted to solve other people's problems in the name of 'helping' them, first consensually by recruiting them to the cult and then ultimately by erasing the memories even of people who were not involved with the Society simply because he assumed things would be better for them that way. If that sounds like a wild escalation of what was initially something with good intentions, that's correct.
— Positive Trait: Values Relationships Both as a young man and an old man he deeply needs interpersonal connection and the reason he so often gets upset with or petty at people he's close to is because he thinks they don't value their relationship as much as he does.
You can see both sides of this with Ford. He moves states to help Ford on a project he knew very little about, leaving behind his wife and son and his own ambitions, because Ford is his best friend and that's what best friends do. He goes along with Ford's research even when it puts him in direct danger and only bows out when Ford tells him directly that Ford values the research more than him. In the journal he's noted to ask several times about Ford's other research assistant (Bill), and in a flashback in the show we see him yelling 'who are you working with' directly in Ford's face. Clearly there being someone else in the equation he wasn't allowed to talk to was a point of contention. Notably, he decides to forgive Ford in the finale after Ford displays clear remorse for what happened to him.
I'd also cite his ex-wife as a good example of this. A person simply does not make a robot pterodactyl about a person they don't have any strong feelings for. It says a lot about how strongly he feels about his family as well that even after he loses all of his other memories of himself, he remembers Tate and his relationship to Tate. Basically his only understanding of who he was as a person before the time he can't remember is that he was Tate McGucket's Father, and while he eventually gets to the point of making robots for attention we also see him outside of Tate's window with a baseball and a mitt. He clearly very much wants to be in Tate's life and is upset by the fact that he's not.
— Negative Trait: Highly Reactionary/Extremist The obvious solution to what happened to him in Gravity Falls would have been to leave, but he has a bad habit of often skipping over the obvious or simplest solutions and going for the wilder ones first -- 0 to 60 with little in-between. The best example of this is that he thought the best way to handle his trauma was to start a cult and that is more or less the first thing he did. Not only that, but think about how much work must have gone into setting up the Society in the first place. It wasn't just about building the Memory Gun, which was on its own already a wild first solution to the initial problem. He had to secure the space under the Gravity Falls Museum of History. He built, presumably, an entire secret passageway and a chair to strap people into and a spooky statue for the aesthetic. A person can't go down to the corner store and buy red robes with custom eye symbols embroidered into the hoods, so it's very possible he had to make those himself. He had to network; in the Journal Ford mentions seeing him hand a 'piece of paper with a symbol on it' to a young Blind Ivan, and though Ford doesn't know the context, we as the reader know what's going on. He had recruitment materials made up and ready to go pretty much from day one. So, he went 110% in on this from the start, likely because it made him feel better to feel like he was Doing Something at all. Once he had the solution he thought was the right one he went all-in.
That aside, there are plenty of other times he reacts very strongly and with an extreme solution. When he wants to design a security system for the research bunker he and Ford built, what does he do? Invent a fancy lock? No, he makes an entire booby trap room that will slowly crush you to death unless you know the passcode and are able to parkour your way through the room to input it correctly. When his wife leaves him, what does he do? He makes a giant fire-breathing homicidal pterodactyl robot and burns down half a town about it. When he starts to really fear where the project he's working on with Ford is headed, what does he do? He takes it upon himself to write Ford's entire thesis for him, using research in a field he is not personally familiar with, in hopes that if it's already done Ford will just publish it and they can move on. He writes an entire graduate level thesis compiling years worth of research in three days, without being asked to, because he thinks it's the best way to get Ford to listen to him. When as an old man he starts to feel like his son isn't paying him enough attention, what does he do? He gets straight to work on a giant mechanical sea monster to recapture his son's affection instead of, like, talking to him. When he's swallowed by a baby pterodactyl what does he do? He eats his way back out. There is a point in the journal where Ford notes that he's glad Fiddleford is his friend, because 'it would be terrifying to be his enemy', and that's about the shape of it.
— Negative Trait: Prone to Addiction We see this especially with the memory gun. By the end of approximately two years of usage he has completely forgotten his former life and rapidly physically and mentally deteriorated; he looks, physically, almost the same as he would 30 years later at the time of the events of the show. Compare this to Ivan who, in his on-screen appearance, has been using the gun regularly for 30 years and seems more or less completely sane and physically fit. From this we can infer that Fiddleford was using the gun a lot to get so bad so quickly, and he only starts wondering about side effects on-screen once they've already set in. It was a coping mechanism and security blanket for him, and something I think it's fair to say he became addicted to. We can see this same addictive personality in his chewing tobacco habit and his drinking (in both his on-screen appearances as a young man there are jugs of alcohol shown).
To be very clear, addiction is something that happens to people and not a personal moral failing. Me listing it under negative traits isn't meant to imply a person who struggles with addiction is a bad person; rather, it's something that impacts this specific character negatively.
— Negative Trait: Petty In the very first episode he's introduced in, Fiddleford mentions a 'pal' Ernie who didn't come to his retirement party, and his response was to build a gigantic 'Shame Bot' that 'exploded the entire downtown area'. We never see this man again. He's never mentioned in any of the backstory material. The Doylist reading is that this joke was written before the show writers had his backstory completely figured out (which is true); the Watsonian perspective (which is what I prefer) is that Fiddleford barely knew this guy. This was after his mental decline really took hold and he'd just sort of glommed onto some random dude because he had no friends so anyone would do, and a perceived slight from him was still enough to merit blowing up a good chunk of the town.
There's also a particularly excellent moment from when he and Ford were in Gravity Falls together. Immediately after the incident with the Gremloblin where Fiddleford is horribly traumatized by seeing his worst fear, Ford decides the way to fix this is to take him to the county fair. While there Fiddleford buys him a particularly ugly-looking (and possibly haunted) squash out of a barrel of 'reject gourds' and tells Ford it's because they look alike, which is the least-subtle drag possibly in the history of drags. There's also the time he and Ford encounter clearly-alien cows and, because Ford tells him not to drink the weird space cow milk, he decides to be contrary and drink the weird space cow milk.
— Negative Trait: Attention-Seeking SURPRISE FOURTH BAD THING! As a by-product of this focus on relationships, he's attention-seeking. This is the entire thrust of his introductory episode: he built the Gobblewonker for attention by his own admission, and from the way Tate reacts this is not the first time he's done something like this. He is desperate to be included in things especially in the show proper: a Fiddleford who is isolated as he is in canon will always be trying to worm his way into social situations, even when explicitly told that no one wants him there. We see this in Land Before Swine, where he tags along with the main characters even when Stan tells him multiple times he's not wanted. This is conjecture, but it's possible the reason he didn't simply keep the Memory Gun to himself and rather started an entire cult around it was because of this same drive to be around people and form relationships.
• Character Skills:
• PhD in engineering; skilled with everything from heavy machinery to computers, with the uncanny ability to make complex creations out of bare bones supplies
• Grew up poor on a farm; general knowledge of self-sufficiency skills (cooking, sewing, home repair, gardening)
• Knows how to slaughter, clean and butcher an animal
• Always able to find a way forward. This is more of a mental skill and can easily lead into Problems, but Fiddleford just does not give up and that is a threat. He will always be actively doing something.
• Character Inventory: Characters may bring THREE items with them. These can be items a character owns, but might not happen to have on their person when they are brought to this world. They may bring tools they may already own to help them survive, or cherished personal items. The clothes they're wearing do not count as a slot, but if they have really good winter coat at home, that would count as a slot.
— ITEM ONE: The Memory Gun
— ITEM TWO: Cubic's Cube
— ITEM THREE: Banjo
• Important Notes: I don't believe so! Except that obviously he will mostly only be using the memory gun on himself and I would ask before using it on any other player characters or in a way that would highly impact npcs. No plans to use it for cheaty purposes, just to make this man specifically worse.
• Writing Samples: Players must provide TWO prose writing samples. These both must be log threads. Due to the fact there is no network in this game, 'network' or 'texting'-style threads will not be accepted.
— SAMPLE ONE: On the Sing TDM oh god I fell off hard for the holidays
— SAMPLE TWO: This thread with Mabel at the Deer paleblood bakeoff is still so important to me
Player Name: Inkwell
• Player Contact:
• Player Age: 30+
• Permissions: Here. Modified off my Deer one but it should hit all the important points.
CHARACTER INFO
• Character Name: Fiddleford Hadron McGucket
• Character Age: Late 30s; for the sake of consistency I go with 38.
• Character Canon: Gravity Falls
• Canon Point: Day 74 of his mental breakdown
• Character History: On the Wiki.
• Character Personality: As a note, while I'm playing Fiddleford from 30 years pre-canon, I supplement with examples from past his canon point as well. I believe that older Fiddleford is essentially just younger Fiddleford with no reason to have a filter, and traits he exhibits as an older man are traits that he had as a younger one. While he has lost all his memories of who he used to be, a lot of his personality traits are surprisingly consistent. It's also worth noting a lot of his positive traits very easily become negative traits in practice; he has a problem of doing everything at 110%. I still tried to do three of each but there's going to be some of both in a couple by the nature of how fucked up this guy is. Essentially these are the traits HE thinks are positive and negative about himself (for instance, he doesn't see his need to solve problems as a... uh... problem).
— Positive Trait: Creative Fiddleford is a genius inventor and is shown to have been working on a prototype for a portable laptop computer well before the year they actually were invented. He invents many highly-advanced robots, including a sea monster that is life-like enough to fool people into believing it's real until they get up close enough to knock on it and hear the clang of the metal. The Memory Gun, while undeniably terrifying in concept, is still an incredibly creative thing to invent. He's also the mastermind behind rebuilding the entire Mystery Shack into a mobile fighting robot in the show's finale (notably his first invention that 'won't be used for evil', his words). On a less mechanical note, he's an accomplished banjo player and can also hambone and play the spoons.
— Positive Trait: Problem Solver In general this goes hand-in-hand with being creative and mechanically-minded: he is good at engineering and programming and you have to be good at problem solving to be good at both. A good specific moment to illustrate this is when he and Ford Pines are in a cavern and their lantern goes out. The cavern is also home to faintly-glowing geode creatures, and Ford suggests gathering them up to use as a light source, while Fiddleford just picks two up and bangs them together to make a spark and re-light the lantern.
The issues begin when Fiddleford perceives a problem that has no simple solution, but which he still thinks he ought to try and solve. He is proactive often to a fault and can quickly get himself in over his head because he can never do anything halfway.
The Society is a great example of this. First the problem was simply that he, personally, was disturbed by the traumatizing experiences he'd endured while assisting Ford. This led to the invention of the memory gun, and it could have stopped there except that he naturally came to the conclusion that if he was struggling then surely other people were too. This then mutated into trying to solve the issue of Gravity Falls just being a weird and upsetting place: not a simple thing to fix, which is why his solution wound up being to simply make people forget the weirdness because there was no way to eradicate it at the source. He wanted to solve other people's problems in the name of 'helping' them, first consensually by recruiting them to the cult and then ultimately by erasing the memories even of people who were not involved with the Society simply because he assumed things would be better for them that way. If that sounds like a wild escalation of what was initially something with good intentions, that's correct.
— Positive Trait: Values Relationships Both as a young man and an old man he deeply needs interpersonal connection and the reason he so often gets upset with or petty at people he's close to is because he thinks they don't value their relationship as much as he does.
You can see both sides of this with Ford. He moves states to help Ford on a project he knew very little about, leaving behind his wife and son and his own ambitions, because Ford is his best friend and that's what best friends do. He goes along with Ford's research even when it puts him in direct danger and only bows out when Ford tells him directly that Ford values the research more than him. In the journal he's noted to ask several times about Ford's other research assistant (Bill), and in a flashback in the show we see him yelling 'who are you working with' directly in Ford's face. Clearly there being someone else in the equation he wasn't allowed to talk to was a point of contention. Notably, he decides to forgive Ford in the finale after Ford displays clear remorse for what happened to him.
I'd also cite his ex-wife as a good example of this. A person simply does not make a robot pterodactyl about a person they don't have any strong feelings for. It says a lot about how strongly he feels about his family as well that even after he loses all of his other memories of himself, he remembers Tate and his relationship to Tate. Basically his only understanding of who he was as a person before the time he can't remember is that he was Tate McGucket's Father, and while he eventually gets to the point of making robots for attention we also see him outside of Tate's window with a baseball and a mitt. He clearly very much wants to be in Tate's life and is upset by the fact that he's not.
— Negative Trait: Highly Reactionary/Extremist The obvious solution to what happened to him in Gravity Falls would have been to leave, but he has a bad habit of often skipping over the obvious or simplest solutions and going for the wilder ones first -- 0 to 60 with little in-between. The best example of this is that he thought the best way to handle his trauma was to start a cult and that is more or less the first thing he did. Not only that, but think about how much work must have gone into setting up the Society in the first place. It wasn't just about building the Memory Gun, which was on its own already a wild first solution to the initial problem. He had to secure the space under the Gravity Falls Museum of History. He built, presumably, an entire secret passageway and a chair to strap people into and a spooky statue for the aesthetic. A person can't go down to the corner store and buy red robes with custom eye symbols embroidered into the hoods, so it's very possible he had to make those himself. He had to network; in the Journal Ford mentions seeing him hand a 'piece of paper with a symbol on it' to a young Blind Ivan, and though Ford doesn't know the context, we as the reader know what's going on. He had recruitment materials made up and ready to go pretty much from day one. So, he went 110% in on this from the start, likely because it made him feel better to feel like he was Doing Something at all. Once he had the solution he thought was the right one he went all-in.
That aside, there are plenty of other times he reacts very strongly and with an extreme solution. When he wants to design a security system for the research bunker he and Ford built, what does he do? Invent a fancy lock? No, he makes an entire booby trap room that will slowly crush you to death unless you know the passcode and are able to parkour your way through the room to input it correctly. When his wife leaves him, what does he do? He makes a giant fire-breathing homicidal pterodactyl robot and burns down half a town about it. When he starts to really fear where the project he's working on with Ford is headed, what does he do? He takes it upon himself to write Ford's entire thesis for him, using research in a field he is not personally familiar with, in hopes that if it's already done Ford will just publish it and they can move on. He writes an entire graduate level thesis compiling years worth of research in three days, without being asked to, because he thinks it's the best way to get Ford to listen to him. When as an old man he starts to feel like his son isn't paying him enough attention, what does he do? He gets straight to work on a giant mechanical sea monster to recapture his son's affection instead of, like, talking to him. When he's swallowed by a baby pterodactyl what does he do? He eats his way back out. There is a point in the journal where Ford notes that he's glad Fiddleford is his friend, because 'it would be terrifying to be his enemy', and that's about the shape of it.
— Negative Trait: Prone to Addiction We see this especially with the memory gun. By the end of approximately two years of usage he has completely forgotten his former life and rapidly physically and mentally deteriorated; he looks, physically, almost the same as he would 30 years later at the time of the events of the show. Compare this to Ivan who, in his on-screen appearance, has been using the gun regularly for 30 years and seems more or less completely sane and physically fit. From this we can infer that Fiddleford was using the gun a lot to get so bad so quickly, and he only starts wondering about side effects on-screen once they've already set in. It was a coping mechanism and security blanket for him, and something I think it's fair to say he became addicted to. We can see this same addictive personality in his chewing tobacco habit and his drinking (in both his on-screen appearances as a young man there are jugs of alcohol shown).
To be very clear, addiction is something that happens to people and not a personal moral failing. Me listing it under negative traits isn't meant to imply a person who struggles with addiction is a bad person; rather, it's something that impacts this specific character negatively.
— Negative Trait: Petty In the very first episode he's introduced in, Fiddleford mentions a 'pal' Ernie who didn't come to his retirement party, and his response was to build a gigantic 'Shame Bot' that 'exploded the entire downtown area'. We never see this man again. He's never mentioned in any of the backstory material. The Doylist reading is that this joke was written before the show writers had his backstory completely figured out (which is true); the Watsonian perspective (which is what I prefer) is that Fiddleford barely knew this guy. This was after his mental decline really took hold and he'd just sort of glommed onto some random dude because he had no friends so anyone would do, and a perceived slight from him was still enough to merit blowing up a good chunk of the town.
There's also a particularly excellent moment from when he and Ford were in Gravity Falls together. Immediately after the incident with the Gremloblin where Fiddleford is horribly traumatized by seeing his worst fear, Ford decides the way to fix this is to take him to the county fair. While there Fiddleford buys him a particularly ugly-looking (and possibly haunted) squash out of a barrel of 'reject gourds' and tells Ford it's because they look alike, which is the least-subtle drag possibly in the history of drags. There's also the time he and Ford encounter clearly-alien cows and, because Ford tells him not to drink the weird space cow milk, he decides to be contrary and drink the weird space cow milk.
— Negative Trait: Attention-Seeking SURPRISE FOURTH BAD THING! As a by-product of this focus on relationships, he's attention-seeking. This is the entire thrust of his introductory episode: he built the Gobblewonker for attention by his own admission, and from the way Tate reacts this is not the first time he's done something like this. He is desperate to be included in things especially in the show proper: a Fiddleford who is isolated as he is in canon will always be trying to worm his way into social situations, even when explicitly told that no one wants him there. We see this in Land Before Swine, where he tags along with the main characters even when Stan tells him multiple times he's not wanted. This is conjecture, but it's possible the reason he didn't simply keep the Memory Gun to himself and rather started an entire cult around it was because of this same drive to be around people and form relationships.
• Character Skills:
• PhD in engineering; skilled with everything from heavy machinery to computers, with the uncanny ability to make complex creations out of bare bones supplies
• Grew up poor on a farm; general knowledge of self-sufficiency skills (cooking, sewing, home repair, gardening)
• Knows how to slaughter, clean and butcher an animal
• Always able to find a way forward. This is more of a mental skill and can easily lead into Problems, but Fiddleford just does not give up and that is a threat. He will always be actively doing something.
• Character Inventory: Characters may bring THREE items with them. These can be items a character owns, but might not happen to have on their person when they are brought to this world. They may bring tools they may already own to help them survive, or cherished personal items. The clothes they're wearing do not count as a slot, but if they have really good winter coat at home, that would count as a slot.
— ITEM ONE: The Memory Gun
— ITEM TWO: Cubic's Cube
— ITEM THREE: Banjo
• Important Notes: I don't believe so! Except that obviously he will mostly only be using the memory gun on himself and I would ask before using it on any other player characters or in a way that would highly impact npcs. No plans to use it for cheaty purposes, just to make this man specifically worse.
• Writing Samples: Players must provide TWO prose writing samples. These both must be log threads. Due to the fact there is no network in this game, 'network' or 'texting'-style threads will not be accepted.
— SAMPLE ONE: On the Sing TDM oh god I fell off hard for the holidays
— SAMPLE TWO: This thread with Mabel at the Deer paleblood bakeoff is still so important to me
(no subject)
Dear Marco,
I figure since we still don't know why people disappear it might be wise to get ahead of things. I don't want to go without getting the chance to say goodbye. I think that's the least fair part of it, that when we lose people here it's always by surprise. I don't want you stuck wondering what to do without me.
So here's what you do: assume I won't come back, or else you'll drive yourself crazy waiting on it. I know this is going to be real hard on you, but I don't want you doing anything drastic that you'll regret later. I don't really know what the rule is on what stays and what goes when someone leaves. As far as I know it's not consistent, because nothing here is. If my records stuck around, put one of those on. Don't let the house get quiet. Make yourself some tea and call up Lup or Lust or someone else you know will help keep you steady. Take things slow and be kind to yourself. This isn't your fault and there isn't anything you could have done to stop it either. If you start blaming yourself just imagine me telling you to quit that nonsense, because that's exactly what I'd do.
I figure since we still don't know why people disappear it might be wise to get ahead of things. I don't want to go without getting the chance to say goodbye. I think that's the least fair part of it, that when we lose people here it's always by surprise. I don't want you stuck wondering what to do without me.
So here's what you do: assume I won't come back, or else you'll drive yourself crazy waiting on it. I know this is going to be real hard on you, but I don't want you doing anything drastic that you'll regret later. I don't really know what the rule is on what stays and what goes when someone leaves. As far as I know it's not consistent, because nothing here is. If my records stuck around, put one of those on. Don't let the house get quiet. Make yourself some tea and call up Lup or Lust or someone else you know will help keep you steady. Take things slow and be kind to yourself. This isn't your fault and there isn't anything you could have done to stop it either. If you start blaming yourself just imagine me telling you to quit that nonsense, because that's exactly what I'd do.
The workshop goes to you. You can do what you like with it. The garage side of it isn't really your thing, I know, so if you want to shut that down or rent it out or something go ahead. It was a clinic before I gutted it so it wouldn't be the first time it's been renovated. The garden's yours too and I wish I'd been able to stay around longer to teach you more, but I've got a basic spreadsheet of when different produce is planted and harvested made up for my own reference that might help you get started. The pigs can go to Lup and Taako's farm if they're a bit much for you to handle. I know they'll be taken care of there.
This Mac Book has all of the notes I've kept over the years, arranged by date and cleaned up for readability. That's my brain, more or less, and it would mean a lot if you'd keep it safe for me. I don't mind if you look through it, there's a lot of good days in there to remember.
Most important: if down the line you meet someone else who makes you happy, I want you to grab onto them with both hands and don't let go. Losing someone you love doesn't mean that's it for you and I figure I'm qualified to say that more than most. After Emma-May I thought I'd blown my one chance, and then I met you and I figured out you get as many chances as you want to give yourself. These years with you have been some of the best of my life. I was so lucky to have the time with you that I did. I want you to focus on that part. I don't want you to be stuck on me for the rest of your life, I want you to be happy.
I love you. It doesn't matter if I'm up in the stars or in some other universe or God knows where. I'll always love you. Please, please watch out for yourself because I can't anymore. If you get the urge to do something stupid and dangerous, ask yourself what I'd do, and then do the opposite of that.
You will be okay. You're a lot stronger than you think you are.
,d88b.d88b,
88888888888
`Y8888888Y'
`Y888Y'
`Y'
Last updated November 8th Year 7
Your Christmas present is in the bottom dresser drawer between the blankets. It's a silver serving tray. I figured your hoard must be getting big enough you might need something bigger to put all the little bits and bobs on. You can take all my jewelry down there too if you like.
Deer Country Info
PERMISSIONS
PLAYER
👁 NAME: Ink
👁 CONTACT:
mister_inkwell, PM to this account
👁 ACTIVE TIMES/PACE: I live in the US on Eastern Time and am most active in the late afternoon/night. I tend to be slower and sometimes have bursts of boomeranging. I'm always willing to backtag, discuss a thread, or handwave! Just get in touch.
👁 BRACKETS/PROSE: Both are fine. I'll match whatever you prefer.
👁 BACKTAGGING: Yes please! Even if you think the thread has been left too long, if you really want to continue it please let me know and we can at least discuss it!
👁 THREADHOPPING: Absolutely. Attack this man on the internet.
👁 FOURTHWALLING: No thank you.
👁 ABSOLUTELY NEEDS WARNINGS, BUT CAN PLAY: Parasites (in particular things burying into or coming out of people, or anything involving eggs), elder abuse, mentions of sexual abuse in conversation or narration.
👁 ABSOLUTELY NEEDS WARNINGS, AND CAN'T PLAY: My only hard no (sexual violence) is already hard banned.
I do reserve the right to add to these sections; the human brain is stupid and something that previously didn't bother me might hit me the wrong way at some point. I'll never make it another player's problem if that happens, it wouldn't be your fault if you were just following the list as you read it last.
If for any reason you wish to opt out of playing with me, please let me know on my HMD! No questions asked, no hard feelings.
👁 CONTACT:
👁 ACTIVE TIMES/PACE: I live in the US on Eastern Time and am most active in the late afternoon/night. I tend to be slower and sometimes have bursts of boomeranging. I'm always willing to backtag, discuss a thread, or handwave! Just get in touch.
👁 BRACKETS/PROSE: Both are fine. I'll match whatever you prefer.
👁 BACKTAGGING: Yes please! Even if you think the thread has been left too long, if you really want to continue it please let me know and we can at least discuss it!
👁 THREADHOPPING: Absolutely. Attack this man on the internet.
👁 FOURTHWALLING: No thank you.
👁 ABSOLUTELY NEEDS WARNINGS, BUT CAN PLAY: Parasites (in particular things burying into or coming out of people, or anything involving eggs), elder abuse, mentions of sexual abuse in conversation or narration.
👁 ABSOLUTELY NEEDS WARNINGS, AND CAN'T PLAY: My only hard no (sexual violence) is already hard banned.
I do reserve the right to add to these sections; the human brain is stupid and something that previously didn't bother me might hit me the wrong way at some point. I'll never make it another player's problem if that happens, it wouldn't be your fault if you were just following the list as you read it last.
CHARACTER
Memory loss & lost time, mental and physical deterioration, paranoia, divorce, child estrangement, harm to self and others (physical and mental), cult activity, addiction.
👁 FIRST IMPRESSIONS 👁
👁 NAME:Fiddleford Hadron McGucket
👁 AGE: 38
👁 HEIGHT: Around 6'4'', but has atrociously bad posture.
👁 WEIGHT: Probably not enough, considering his height.
👁 APPEARANCE: Not traditionally attractive. He's weak-chinned, big-nosed, and has hair that is straining to become a mullet. He has blue eyes and brown hair with graying streaks at both temples. His teeth are somewhat yellowed. He often looks at least a little frazzled: stubble growing in like he hasn't shaved in a few days, clothes rumpled, bags under his eyes. He has not aged gracefully and the lines on his face, particularly between his eyebrows and around the corners of his mouth, are pronounced. Characters may assume he's older than he is; he looks like he could be at pushing at least 45.
👁 VOICE: He has has very slight Tennessee accent. When he becomes stressed or upset his voice gets progressively higher, scratchier, and his accent begins to show through more and more. If you don't mind Gravity Falls spoilers, this video is a pretty good primer.
👁 SMELL: Usually smells more or less like a normal 38 year old man would if you went up and sniffed one. No colognes or anything of that nature.
👁 FASHION: Tends toward masculine styling, with a soft spot for patterns (particularly stripes, paisley and florals) due to his time period. For good examples, all of his corruption references double as clothing references (coming soon).
👁 PHYSICAL AFFECTION: Sure! He might be a little jumpy if your character is a stranger, but I personally am fine with casual touch happening.
👁 PHYSICAL VIOLENCE: Please beat the man up. If you want to do serious or lasting damage please check with me first, but there's a 99% chance I'll be happy to let you give him a black eye or a bloody nose without you having to ask.
👁 ROMANCE: Fiddleford just got out of a messy divorce from his wife of several years, so IC he is not looking for a relationship at present. If it were to happen it would take time and buildup, but I'm not opposed to the idea in general!
👁 SEX: I mean. If you want. I've written porn about this ugly spoon man before and I'll do it again, though again IC it will be very low on his list of priorities outside of maybe an inadvisable rebound sort of thing.
👁 PSYCHIC & PSIONIC INFORMATION: A character who is able to see into Fiddleford's mind will find it a very unwelcoming and confusing place. If you want to do this get in contact with me and let me know how your character's powers work so I can let you know what they might be able to experience or find!
CORRUPTION AND BEASTHOOD
STAGE 1 (BASELINE)
👁 GENERAL: to be clear, baseline for Fiddleford is not 'no corruption'. Because of who he is as a person as well as the damage to his brain caused by the Memory Gun, he will permanently display some small signs of corruption even on his best days. In fact he may appear to be more corrupted than he is to someone who doesn't know him very well! But in reality, only the physical changes are actually signs of Trench corruption. The rest of it is just how he is.
👁 MEMORY ISSUES: While Fiddleford at baseline does not lose memories or experience lost time naturally, because of his use of the Memory Gun he has trouble recalling incidental things like names and dates and has trouble correctly ordering events on a timeline. He also has difficulty accurately judging lengths of time.
👁 ANXIETY/PARANOIA: A naturally anxious man, Fiddleford has difficulty fully trusting people. He hopes for the best but expects the worst, and is always waiting for the other shoe to drop. Nervous habits include bouncing his leg, pulling out his hair, and obsessively scrambling and solving his Cubic's Cube.
👁 ADDICTION: Fiddleford drinks, chews tobacco, and is arguably addicted to the use of the Memory Gun. His drinking and tobacco usage are not shown to be more than occasional habits, but his usage of the Memory Gun is a dependency. It is a security blanket for him and he gets nervous if he doesn't have it easily accessible or at least in a safe location. He is also both defensive of and secretive about his use of it.
👁 AGGRESSION: Fiddleford tends not to be physically aggressive unless he's threatened first; he will fight back in defense and generally try to incapacitate an attacker and escape if possible. He can be petty and passive-aggressive when hurt or cornered but generally he tries to be kind. He won't go out of his way to pick fights.
👁 PHYSICAL CHANGES: Fairly muted at baseline. Lower canines have begun to sharpen, fingers and toes have a very light blueish tinge.
👁 MEMORY ISSUES: While Fiddleford at baseline does not lose memories or experience lost time naturally, because of his use of the Memory Gun he has trouble recalling incidental things like names and dates and has trouble correctly ordering events on a timeline. He also has difficulty accurately judging lengths of time.
👁 ANXIETY/PARANOIA: A naturally anxious man, Fiddleford has difficulty fully trusting people. He hopes for the best but expects the worst, and is always waiting for the other shoe to drop. Nervous habits include bouncing his leg, pulling out his hair, and obsessively scrambling and solving his Cubic's Cube.
👁 ADDICTION: Fiddleford drinks, chews tobacco, and is arguably addicted to the use of the Memory Gun. His drinking and tobacco usage are not shown to be more than occasional habits, but his usage of the Memory Gun is a dependency. It is a security blanket for him and he gets nervous if he doesn't have it easily accessible or at least in a safe location. He is also both defensive of and secretive about his use of it.
👁 AGGRESSION: Fiddleford tends not to be physically aggressive unless he's threatened first; he will fight back in defense and generally try to incapacitate an attacker and escape if possible. He can be petty and passive-aggressive when hurt or cornered but generally he tries to be kind. He won't go out of his way to pick fights.
👁 PHYSICAL CHANGES: Fairly muted at baseline. Lower canines have begun to sharpen, fingers and toes have a very light blueish tinge.
STAGE 2 (25%)
👁 GENERAL: Fiddleford's corruption levels, when they fluctuate, will always fluctuate by a wide margin. Not always by exactly what one could consider 25% increments, but generally, when his corruption levels change it will be immediately apparent to someone who's seen the before and after. States between the ones outlined here are possible but I don't want to do art and explanations for all of them so this is what we get. Again, it's very possible for someone to assume he's at a higher state of corruption than he is simply because he shows the signs so strongly even at lower levels and his deterioration is so pronounced as those levels rise.
👁 MEMORY ISSUES: Unchanged.
👁 ANXIETY/PARANOIA: Unchanged.
👁 ADDICTION: Fiddleford will begin to find himself drawn to dangerous situations. Feeling scared or threatened will give him a boost of energy. Even if logically he knows something is a bad idea or something he would have normally gone out of his way to avoid, he will find it much harder to resist.
👁 AGGRESSION: To go along with the newfound draw toward danger, Fiddleford will become more aggressive. He still will not initiate fights, but if attacked he will no longer try to escape in favor of seeing the fight through to its conclusion. Emotionally he will be easier to rile up and be less good at filtering what he says, speaking his mind more plainly even if it may cause offense.
👁 PHYSICAL CHANGES: Lower canines sharpen further and begin to grow in size. Upper canines start to sharpen as well. Blue tinge becomes more pronounced and begins to creep up the arms and legs.
👁 MEMORY ISSUES: Unchanged.
👁 ANXIETY/PARANOIA: Unchanged.
👁 ADDICTION: Fiddleford will begin to find himself drawn to dangerous situations. Feeling scared or threatened will give him a boost of energy. Even if logically he knows something is a bad idea or something he would have normally gone out of his way to avoid, he will find it much harder to resist.
👁 AGGRESSION: To go along with the newfound draw toward danger, Fiddleford will become more aggressive. He still will not initiate fights, but if attacked he will no longer try to escape in favor of seeing the fight through to its conclusion. Emotionally he will be easier to rile up and be less good at filtering what he says, speaking his mind more plainly even if it may cause offense.
👁 PHYSICAL CHANGES: Lower canines sharpen further and begin to grow in size. Upper canines start to sharpen as well. Blue tinge becomes more pronounced and begins to creep up the arms and legs.
STAGE 3 (50%)
👁 GENERAL: The halfway mark! This is where things start to take a real downward turn.
👁 MEMORY ISSUES: Fiddleford's ability to accurately measure time and put things on a timeline will become even worse and start to effect his short term as well as long term memory. Now not only will he have trouble telling you how many months ago something happened, he will also have trouble telling you what he did earlier in the day. He will remember all events (that he doesn't purposefully erase), he'll just have even more trouble keeping them orderly.
👁 ANXIETY/PARANOIA:It will become harder to give people the benefit of the doubt; 'hoping for the best' will start to take a backseat to 'expecting the worst'. Fiddleford will read more ill intent into words and actions than before, though there will generally be a logical basis to his assumption even if it's incorrect.
👁 ADDICTION: Experiencing fear and being in danger now gives him a pronounced 'buzz'. He will take greater risks in order to put himself in harm's way, though will still avoid any situations he doesn't have a reasonable chance of surviving. In addition he will get a greater boost of energy, with the tradeoff of a crash afterward where he will become fatigued and emotionally dulled. The stronger the high (the more dangerous the situation) the worse the crash will be.
👁 AGGRESSION: This is the point at which Fiddleford may be the one to initiate a fight if he thinks he has a good reason; physical aggression will come more easily to him in tandem with an increased appetite for danger. His emotional aggression will remain unchanged.
👁 PHYSICAL CHANGES: Canines continue to sharpen and enlarge, with the lower set now shifted forward to poke out of the mouth even when closed. Arms and legs are noticeably blue up to the elbows and knees, and the rest of the skin begins to gray as well. Eyes begin to become clouded and milky, and have pronounced blue tinged shadows surrounding.
👁 MEMORY ISSUES: Fiddleford's ability to accurately measure time and put things on a timeline will become even worse and start to effect his short term as well as long term memory. Now not only will he have trouble telling you how many months ago something happened, he will also have trouble telling you what he did earlier in the day. He will remember all events (that he doesn't purposefully erase), he'll just have even more trouble keeping them orderly.
👁 ANXIETY/PARANOIA:It will become harder to give people the benefit of the doubt; 'hoping for the best' will start to take a backseat to 'expecting the worst'. Fiddleford will read more ill intent into words and actions than before, though there will generally be a logical basis to his assumption even if it's incorrect.
👁 ADDICTION: Experiencing fear and being in danger now gives him a pronounced 'buzz'. He will take greater risks in order to put himself in harm's way, though will still avoid any situations he doesn't have a reasonable chance of surviving. In addition he will get a greater boost of energy, with the tradeoff of a crash afterward where he will become fatigued and emotionally dulled. The stronger the high (the more dangerous the situation) the worse the crash will be.
👁 AGGRESSION: This is the point at which Fiddleford may be the one to initiate a fight if he thinks he has a good reason; physical aggression will come more easily to him in tandem with an increased appetite for danger. His emotional aggression will remain unchanged.
👁 PHYSICAL CHANGES: Canines continue to sharpen and enlarge, with the lower set now shifted forward to poke out of the mouth even when closed. Arms and legs are noticeably blue up to the elbows and knees, and the rest of the skin begins to gray as well. Eyes begin to become clouded and milky, and have pronounced blue tinged shadows surrounding.
STAGE 4 (75%)
👁 GENERAL: Still safe, but only for so long. Fiddleford can hover around 50% corruption for a while and keep a handle on things, but once you get over that threshold and especially once you hit 75% it's really just a stone's throw to beasthood.
👁 MEMORY ISSUES: In addition to the time distortion mentioned above, Fiddleford will start to lose time without purposefully erasing things. This will happen at the heights of his manic emotional moments or at the lows of his emotional crashes; he will either enter a fugue state and 'black out' or become so listless he will simply stop taking in the world around him. This won't happen every time and how much he loses is variable, which is why this is particularly problematic.
👁 ANXIETY/PARANOIA: Assumptions of ill intent no longer necessarily need a logical basis. While most of his paranoia will still have some kind of solid grounding, occasionally something completely nonsensical will set him off. It'll be at about a 70/30 ratio.
👁 ADDICTION: The addiction to fear and danger will be at an all-time high by the point. Fiddleford will purposefully put himself into dangerous and frightening situations, including potentially-fatal situations. He will also be even more dependent on the energy of fear for fuel, and the emotional buzz and physical burst of energy from purposefully endangering himself will be something he actively craves. His crash afterward will also be much more severe, rendering him exhausted and listless for upwards of half a day. Essentially, he will at this point feel like he needs to be scared to function 'normally', while actually bouncing back and forth between periods of extreme mania and sludgy lethargy.
👁 AGGRESSION: Yes, very. He will seek out fights with increased interest and will purposefully provoke others, hand in hand with his overwhelming danger addiction. He may purposefully goad people who are stronger than him or who are known for having a short temper.
👁 PHYSICAL CHANGES: Lower tusks continue to enlarge. Skin all over is noticeably gray-blue, with arms and legs darkened up to the shoulder and hip. Arms have begun to elongate and fingers have started to become clawed. Eyes are fully milky, appearing 'blind' save for a light indication of iris and pupil. They have even more pronounced surrounding shadows and glow very very faintly, only really visible in the dark. If the glow starts brightening that's how you know beasthood is getting increasingly more likely.
👁 MEMORY ISSUES: In addition to the time distortion mentioned above, Fiddleford will start to lose time without purposefully erasing things. This will happen at the heights of his manic emotional moments or at the lows of his emotional crashes; he will either enter a fugue state and 'black out' or become so listless he will simply stop taking in the world around him. This won't happen every time and how much he loses is variable, which is why this is particularly problematic.
👁 ANXIETY/PARANOIA: Assumptions of ill intent no longer necessarily need a logical basis. While most of his paranoia will still have some kind of solid grounding, occasionally something completely nonsensical will set him off. It'll be at about a 70/30 ratio.
👁 ADDICTION: The addiction to fear and danger will be at an all-time high by the point. Fiddleford will purposefully put himself into dangerous and frightening situations, including potentially-fatal situations. He will also be even more dependent on the energy of fear for fuel, and the emotional buzz and physical burst of energy from purposefully endangering himself will be something he actively craves. His crash afterward will also be much more severe, rendering him exhausted and listless for upwards of half a day. Essentially, he will at this point feel like he needs to be scared to function 'normally', while actually bouncing back and forth between periods of extreme mania and sludgy lethargy.
👁 AGGRESSION: Yes, very. He will seek out fights with increased interest and will purposefully provoke others, hand in hand with his overwhelming danger addiction. He may purposefully goad people who are stronger than him or who are known for having a short temper.
👁 PHYSICAL CHANGES: Lower tusks continue to enlarge. Skin all over is noticeably gray-blue, with arms and legs darkened up to the shoulder and hip. Arms have begun to elongate and fingers have started to become clawed. Eyes are fully milky, appearing 'blind' save for a light indication of iris and pupil. They have even more pronounced surrounding shadows and glow very very faintly, only really visible in the dark. If the glow starts brightening that's how you know beasthood is getting increasingly more likely.
STAGE 5 (BEASTHOOD)
👁 GENERAL: If you put a possum, a pig and a pterodactyl into a blender this is probably what you would get. It's very loud: you might know it's coming before you see it because of all the screeching and squealing and snorting and hissing. It's also incredibly mobile, and will climb walls and perch on roofs and jump between buildings. Despite its large size it could best be described as 'scuttling' or 'skittering' and will move in an odd, twitchy way that seems almost reptilian.
👁 MEMORY ISSUES: Like all beasts, Fiddleford will have no memory of who he is. He may also display a very short term memory and lack of object permanence, which is the best way to get away from him: if you run down and alley and manage to hide yourself, he will full on forget he was chasing anyone to begin with and move on to cause problems on purpose somewhere else.
👁 ANXIETY/PARANOIA: Everyone is an enemy, everything is a threat. For this reason he is very hard to talk down.
👁 ADDICTION: In keeping with the themes of Fiddleford's corruption his beast form will purposefully put itself in danger, even baiting Hunters.
👁 AGGRESSION: Very much so. He will attack, injure, and even kill people and go out of his way to do it.
👁 LYCANTHROPY: Alternately, Fiddleford can jump from almost no corruption all the way to beasthood under certain conditions. In his case what triggers his lycanthropic transformation is an altered mental state that the human body can't achieve on its own. For instance intense sleep deprivation wouldn't do it, but being drunk or high would. He cannot change back until the foreign substance causing the altered state has left his system or at least abated to non-intoxication levels. Because it isn't caused by corruption this form will be significantly calmer than 'true' beasthood, but still dangerous and distrustful. The difference is mainly that this version is far easier to help, though even if someone were to calm this form down and render it non-aggressive he would still remain a dumb animal until his body caught up to his mind.
👁 MEMORY ISSUES: Like all beasts, Fiddleford will have no memory of who he is. He may also display a very short term memory and lack of object permanence, which is the best way to get away from him: if you run down and alley and manage to hide yourself, he will full on forget he was chasing anyone to begin with and move on to cause problems on purpose somewhere else.
👁 ANXIETY/PARANOIA: Everyone is an enemy, everything is a threat. For this reason he is very hard to talk down.
👁 ADDICTION: In keeping with the themes of Fiddleford's corruption his beast form will purposefully put itself in danger, even baiting Hunters.
👁 AGGRESSION: Very much so. He will attack, injure, and even kill people and go out of his way to do it.
👁 LYCANTHROPY: Alternately, Fiddleford can jump from almost no corruption all the way to beasthood under certain conditions. In his case what triggers his lycanthropic transformation is an altered mental state that the human body can't achieve on its own. For instance intense sleep deprivation wouldn't do it, but being drunk or high would. He cannot change back until the foreign substance causing the altered state has left his system or at least abated to non-intoxication levels. Because it isn't caused by corruption this form will be significantly calmer than 'true' beasthood, but still dangerous and distrustful. The difference is mainly that this version is far easier to help, though even if someone were to calm this form down and render it non-aggressive he would still remain a dumb animal until his body caught up to his mind.
HMD
How's my driving with Fidds here? Let me know! Comments screened, IP logging off, anon on. You can also reach me at
mister_inwell.
You are also welcome to use this post to opt out of playing with me for any reason. No questions asked, no hard feelings. Curating your own space is the most important part of existing on the internet.
You are also welcome to use this post to opt out of playing with me for any reason. No questions asked, no hard feelings. Curating your own space is the most important part of existing on the internet.
Ryslig IC Contact

WELCOME TO YOUR PRIVATE CHANNEL, FIDDLEFORD HADRON MCGUCKET. FOR SECURE COMMUNICATION, USE 011.23.581.321 *** teslacoils has joined 011.23.581.321 >> teslacoils has posted an AUDIO MESSAGE. If you wish to listen, type LISTEN01. <teslacoils> Lab hours are 10 AM to 6 PM Mon-Wed, 7 PM to 3 AM Thur-Fri, special appointments available. <teslacoils> I am no longer associated with the Fourth God. <teslacoils> But I will answer any questions you might have about him with the honest truth. | ||||
<teslacoils> - main username
<novus> <ordo> <seclorum> <fulcrum> - anonymous usernames
<hadron> <thamnophis> <4eyes> - retired usernames
pixel image by CJ
Pythonmelon
voice work by Penny
knittinggiantbeanies
<novus> <ordo> <seclorum> <fulcrum> - anonymous usernames
<hadron> <thamnophis> <4eyes> - retired usernames
pixel image by CJ
voice work by Penny
ryslig app
OOC INFORMATION
Name: Inkwell
Contact:
mister_inkwell | AIM: misterporcelain
Other Characters: Jake Chambers |
thehangedboy
CHARACTER INFORMATION
Character Name: Fiddleford McGucket
Age: Around thirty
Canon: Gravity Falls
Canon Point: Mid-breakdown; Day 74
Character Information: Here under 'Early Life'. In regards to his wife, it's worth noting that I headcanon him as having met her in Gravity Falls and their separation as occurring a little bit after the canon point I've chosen, in response to his mental deterioration and the whole 'starting a cult' thing. I've mostly decided to have this info planned out going in in case it comes up (since it's relevant to him currently and it's a big question mark in his history otherwise); other than that everything in this app is purely canon events or based on extrapolation from them.
Personality: While we do see a good amount of younger McGucket between all the episodes he appears in and we have a very clear idea of the facts of his history, I'll also be using examples from his later years in this personality section. I think it's fairly reasonable to extrapolate that many of the traits he has as an old man are ones he also had as a young one.
Something that is a constant across his entire life is his mechanical genius. He's built various giant robots, a memory-erasing ray, and aided in building a portal between dimensions. He also created what looks very much like a more modern (if very clunky and bare-bones) laptop design in the late 70s, a few years before laptops with that sort of design began to really be created and produced. From this we can see he's the sort of guy who's good at coming up with creative ideas that no one's ever thought of before, or that no one else would take seriously even if they did. That creativity and his genius go hand in hand to make someone who is good at thinking outside of the box and finding solutions others might not, who's willing to try the more 'out there' options before he gives up. Not only can he come up with state-of-the-art designs for laptops or mechanical pterodactyls, but he actually has the know-how to make them a reality. Don't like having to remember bad things? Why take pills when you could build a ray to straight-up erase them out of your brain! Want to get your son's attention and approval? Why talk to him when you could build a giant robotic lake monster that he's bound to have to notice! In terms of creativity he's also not half-bad at playing the banjo, which appears to be a hobby he indulges in his spare time when he's not building things. He's the kind of guy who just really likes to have something to do with his hands, whether that's a machine to tinker with or an instrument to play.
Another thing that goes hand in hand with his smarts and his creative bent is his tendency toward being proactive. Not only did he invent laptops more advanced than other ones currently being built, but he had already started up a home business with the intent of selling them when Ford Pines called him to Gravity Falls. He also straight-up started a cult in an attempt to combat the upsetting weirdness of Gravity Falls and help other residents when he could have just left the town -- but more on that below. The point is that he often takes the initiative making things happen; he's a good example of 'be the change you want to see'.
Fiddleford is in general a nice, positive, helpful guy. He's the sort of friend someone would count themselves lucky to have. He went so far as to move all the way from southern California to northern Oregon (abandoning his own startup company and, presumably, the friendships and connections he had there) just because a school friend asked for his help. He continued to help him despite increasing warning signs that things were not all good in Gravity Falls and right up until something happened that was utterly unable to explained away or overlooked. The thing is, Fiddleford honestly wants to believe the best of people. He wants to think that there's good in everyone and approaches most situations with an optimistic view (responding with 'well, that's mathematically feasible!' when asked to help build the interdimensional portal rather than with the much more sensible 'are you nuts?'). If something looks bad he'll try to see the bright side to it, or find a way to turn it into something good.
There start to be issues when that optimism is shaken. At the point I'm taking him from Fiddleford has seen into another dimension, the kind that demons like hang out in. It's a horrifying experience for him to see something so unquestionably evil and it shatters his entire worldview in such a way that he simply cannot reconcile the two. In response he not only creates a memory-erasing gun but also forms a cult (the Society of the Blind Eye) in the name of keeping the other residents of Gravity Falls from experiencing the same disillusionment and fear that he has. It's simply beyond his power to spin what he saw in the Portal into something good, and so his solution to making the bad situation into a good one is to wipe it from collective memory. This might seem like an extreme reaction, and indeed it is: Fiddleford has a history of overreacting very strongly to negative things in his life, starting with when he was sucked into the portal and continuing beyond. In fact, not long after the canon point I've taken him from he builds a giant mechanical pterodactyl to terrorize the town when his wife leaves him. The problem with being someone who approaches problems with a certain creative flair is that when it comes to reacting to bad situations, he'll often skip over the more 'normal' fixes just as he would in any other problem-solving situation but with far more disastrous results.
It doesn't help his tendency toward being reactionary that his mind isn't in the best of shape due to what he saw and the steps he took to fix it. At the point I'm taking him from in particular his mind is in a constant state of flux. He's been using his memory-erasing ray for 74 days and its effects are starting to show. Already prone to overreacting and fearing the strange and unknown, Fiddleford is now constantly on-edge and hyper-sensitive to anything 'out of the ordinary'. This has rendered him panicky and paranoid, quick to erase anything even the least bit unnerving as a way of coping with something he doesn't believe he can face on his own. He's jumpy as all hell, basically, and while it's something he recognizes and isn't proud of it's something that it's hard for him to turn off -- particularly when he's the one making it worse. His incredibly quick decline shows just how dependent he was on the ray, because while other members of the Society have been using it on themselves 'an awful lot', none of them show the same side-effects that he does. They've all been using it for presumably years, and after just a little over two months he already looks and acts far worse than any of them. The fact that he keeps going despite these side effects, which he even suspects are because of the ray, speaks to just how determined he is to avoid thinking about something that conflicts so strongly with his idea of what the world should be like. It's not a problem that his mechanical know-how can solve and so he builds a machine to help him (and everyone else) forget the problem exists instead. Not healthy, though it does show his helpful nature shining through in an admittedly warped way.
On top of that his constant use of the ray has left him with memory issues. While he hasn't yet got to the point that he's forgotten who he is or is losing large chunks of time, he sometimes has trouble with words and keeping the order of events straight. This, like his paranoia, is something that going cold-turkey from the ray in Ryslig may help to alleviate. Still, the damage has already been done to the point where his mind won't ever heal completely. His old kind, optimistic self is still there and does shine through, but it's been irreparably tinged by what happened to him in the portal.
Additionally we do see very strongly in the appearances made by older McGucket in the show that he has a certain need for attention and validation from people he cares for. His introductory episode centers around his attempts to catch the attention of his son via a mechanical sea monster, and he also admits to creating other giant robots in response to feeling slighted or overlooked. I believe that behavior was present in him earlier in life as well, and personally infer that he took the job helping Ford in Gravity Falls not only because of a genuine love of doing ridiculous scientific bullshit and a natural tendency toward being helpful but also because he was flattered to be the person Ford chose to ask for help. In other words, validation from a friend outweighed what was likely a slow-to-start business venture in a time where everyone and their mother was trying to get in on computers. I also infer based on the time we see him interacting with Ford during the time when Bill was possessing him freely that he felt slighted and unhappy with Ford having a secret new research partner that he literally built a dang shrine to. This is not the face of man who's totally a-okay with suddenly getting shunted into the background of what used to be an equitable partnership.
5-10 Key Character Traits:
Optimistic
Helpful
Creative
Genius
Proactive
Reactionary
Wants Attention/Validation
Paranoid
Memory Trouble
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? EITHER
Opt-Outs: Manticore, Werebear, Vampire, Shade, Minotaur, Wendigo (Jake)
Roleplay Sample: Here!
Name: Inkwell
Contact:
Other Characters: Jake Chambers |
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CHARACTER INFORMATION
Character Name: Fiddleford McGucket
Age: Around thirty
Canon: Gravity Falls
Canon Point: Mid-breakdown; Day 74
Character Information: Here under 'Early Life'. In regards to his wife, it's worth noting that I headcanon him as having met her in Gravity Falls and their separation as occurring a little bit after the canon point I've chosen, in response to his mental deterioration and the whole 'starting a cult' thing. I've mostly decided to have this info planned out going in in case it comes up (since it's relevant to him currently and it's a big question mark in his history otherwise); other than that everything in this app is purely canon events or based on extrapolation from them.
Personality: While we do see a good amount of younger McGucket between all the episodes he appears in and we have a very clear idea of the facts of his history, I'll also be using examples from his later years in this personality section. I think it's fairly reasonable to extrapolate that many of the traits he has as an old man are ones he also had as a young one.
Something that is a constant across his entire life is his mechanical genius. He's built various giant robots, a memory-erasing ray, and aided in building a portal between dimensions. He also created what looks very much like a more modern (if very clunky and bare-bones) laptop design in the late 70s, a few years before laptops with that sort of design began to really be created and produced. From this we can see he's the sort of guy who's good at coming up with creative ideas that no one's ever thought of before, or that no one else would take seriously even if they did. That creativity and his genius go hand in hand to make someone who is good at thinking outside of the box and finding solutions others might not, who's willing to try the more 'out there' options before he gives up. Not only can he come up with state-of-the-art designs for laptops or mechanical pterodactyls, but he actually has the know-how to make them a reality. Don't like having to remember bad things? Why take pills when you could build a ray to straight-up erase them out of your brain! Want to get your son's attention and approval? Why talk to him when you could build a giant robotic lake monster that he's bound to have to notice! In terms of creativity he's also not half-bad at playing the banjo, which appears to be a hobby he indulges in his spare time when he's not building things. He's the kind of guy who just really likes to have something to do with his hands, whether that's a machine to tinker with or an instrument to play.
Another thing that goes hand in hand with his smarts and his creative bent is his tendency toward being proactive. Not only did he invent laptops more advanced than other ones currently being built, but he had already started up a home business with the intent of selling them when Ford Pines called him to Gravity Falls. He also straight-up started a cult in an attempt to combat the upsetting weirdness of Gravity Falls and help other residents when he could have just left the town -- but more on that below. The point is that he often takes the initiative making things happen; he's a good example of 'be the change you want to see'.
Fiddleford is in general a nice, positive, helpful guy. He's the sort of friend someone would count themselves lucky to have. He went so far as to move all the way from southern California to northern Oregon (abandoning his own startup company and, presumably, the friendships and connections he had there) just because a school friend asked for his help. He continued to help him despite increasing warning signs that things were not all good in Gravity Falls and right up until something happened that was utterly unable to explained away or overlooked. The thing is, Fiddleford honestly wants to believe the best of people. He wants to think that there's good in everyone and approaches most situations with an optimistic view (responding with 'well, that's mathematically feasible!' when asked to help build the interdimensional portal rather than with the much more sensible 'are you nuts?'). If something looks bad he'll try to see the bright side to it, or find a way to turn it into something good.
There start to be issues when that optimism is shaken. At the point I'm taking him from Fiddleford has seen into another dimension, the kind that demons like hang out in. It's a horrifying experience for him to see something so unquestionably evil and it shatters his entire worldview in such a way that he simply cannot reconcile the two. In response he not only creates a memory-erasing gun but also forms a cult (the Society of the Blind Eye) in the name of keeping the other residents of Gravity Falls from experiencing the same disillusionment and fear that he has. It's simply beyond his power to spin what he saw in the Portal into something good, and so his solution to making the bad situation into a good one is to wipe it from collective memory. This might seem like an extreme reaction, and indeed it is: Fiddleford has a history of overreacting very strongly to negative things in his life, starting with when he was sucked into the portal and continuing beyond. In fact, not long after the canon point I've taken him from he builds a giant mechanical pterodactyl to terrorize the town when his wife leaves him. The problem with being someone who approaches problems with a certain creative flair is that when it comes to reacting to bad situations, he'll often skip over the more 'normal' fixes just as he would in any other problem-solving situation but with far more disastrous results.
It doesn't help his tendency toward being reactionary that his mind isn't in the best of shape due to what he saw and the steps he took to fix it. At the point I'm taking him from in particular his mind is in a constant state of flux. He's been using his memory-erasing ray for 74 days and its effects are starting to show. Already prone to overreacting and fearing the strange and unknown, Fiddleford is now constantly on-edge and hyper-sensitive to anything 'out of the ordinary'. This has rendered him panicky and paranoid, quick to erase anything even the least bit unnerving as a way of coping with something he doesn't believe he can face on his own. He's jumpy as all hell, basically, and while it's something he recognizes and isn't proud of it's something that it's hard for him to turn off -- particularly when he's the one making it worse. His incredibly quick decline shows just how dependent he was on the ray, because while other members of the Society have been using it on themselves 'an awful lot', none of them show the same side-effects that he does. They've all been using it for presumably years, and after just a little over two months he already looks and acts far worse than any of them. The fact that he keeps going despite these side effects, which he even suspects are because of the ray, speaks to just how determined he is to avoid thinking about something that conflicts so strongly with his idea of what the world should be like. It's not a problem that his mechanical know-how can solve and so he builds a machine to help him (and everyone else) forget the problem exists instead. Not healthy, though it does show his helpful nature shining through in an admittedly warped way.
On top of that his constant use of the ray has left him with memory issues. While he hasn't yet got to the point that he's forgotten who he is or is losing large chunks of time, he sometimes has trouble with words and keeping the order of events straight. This, like his paranoia, is something that going cold-turkey from the ray in Ryslig may help to alleviate. Still, the damage has already been done to the point where his mind won't ever heal completely. His old kind, optimistic self is still there and does shine through, but it's been irreparably tinged by what happened to him in the portal.
Additionally we do see very strongly in the appearances made by older McGucket in the show that he has a certain need for attention and validation from people he cares for. His introductory episode centers around his attempts to catch the attention of his son via a mechanical sea monster, and he also admits to creating other giant robots in response to feeling slighted or overlooked. I believe that behavior was present in him earlier in life as well, and personally infer that he took the job helping Ford in Gravity Falls not only because of a genuine love of doing ridiculous scientific bullshit and a natural tendency toward being helpful but also because he was flattered to be the person Ford chose to ask for help. In other words, validation from a friend outweighed what was likely a slow-to-start business venture in a time where everyone and their mother was trying to get in on computers. I also infer based on the time we see him interacting with Ford during the time when Bill was possessing him freely that he felt slighted and unhappy with Ford having a secret new research partner that he literally built a dang shrine to. This is not the face of man who's totally a-okay with suddenly getting shunted into the background of what used to be an equitable partnership.
5-10 Key Character Traits:
Optimistic
Helpful
Creative
Genius
Proactive
Reactionary
Wants Attention/Validation
Paranoid
Memory Trouble
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? EITHER
Opt-Outs: Manticore, Werebear, Vampire, Shade, Minotaur, Wendigo (Jake)
Roleplay Sample: Here!
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