Deer Country Info
Apr. 14th, 2022 01:42 amPERMISSIONS
PLAYER
👁 NAME: Ink
👁 CONTACT:
mister_inkwell, PM to this account
👁 ACTIVE TIMES/PACE: I live in the US on Eastern Time and am most active in the late afternoon/night. I tend to be slower and sometimes have bursts of boomeranging. I'm always willing to backtag, discuss a thread, or handwave! Just get in touch.
👁 BRACKETS/PROSE: Both are fine. I'll match whatever you prefer.
👁 BACKTAGGING: Yes please! Even if you think the thread has been left too long, if you really want to continue it please let me know and we can at least discuss it!
👁 THREADHOPPING: Absolutely. Attack this man on the internet.
👁 FOURTHWALLING: No thank you.
👁 ABSOLUTELY NEEDS WARNINGS, BUT CAN PLAY: Parasites (in particular things burying into or coming out of people, or anything involving eggs), elder abuse, mentions of sexual abuse in conversation or narration.
👁 ABSOLUTELY NEEDS WARNINGS, AND CAN'T PLAY: My only hard no (sexual violence) is already hard banned.
I do reserve the right to add to these sections; the human brain is stupid and something that previously didn't bother me might hit me the wrong way at some point. I'll never make it another player's problem if that happens, it wouldn't be your fault if you were just following the list as you read it last.
If for any reason you wish to opt out of playing with me, please let me know on my HMD! No questions asked, no hard feelings.
👁 CONTACT:
👁 ACTIVE TIMES/PACE: I live in the US on Eastern Time and am most active in the late afternoon/night. I tend to be slower and sometimes have bursts of boomeranging. I'm always willing to backtag, discuss a thread, or handwave! Just get in touch.
👁 BRACKETS/PROSE: Both are fine. I'll match whatever you prefer.
👁 BACKTAGGING: Yes please! Even if you think the thread has been left too long, if you really want to continue it please let me know and we can at least discuss it!
👁 THREADHOPPING: Absolutely. Attack this man on the internet.
👁 FOURTHWALLING: No thank you.
👁 ABSOLUTELY NEEDS WARNINGS, BUT CAN PLAY: Parasites (in particular things burying into or coming out of people, or anything involving eggs), elder abuse, mentions of sexual abuse in conversation or narration.
👁 ABSOLUTELY NEEDS WARNINGS, AND CAN'T PLAY: My only hard no (sexual violence) is already hard banned.
I do reserve the right to add to these sections; the human brain is stupid and something that previously didn't bother me might hit me the wrong way at some point. I'll never make it another player's problem if that happens, it wouldn't be your fault if you were just following the list as you read it last.
CHARACTER
Memory loss & lost time, mental and physical deterioration, paranoia, divorce, child estrangement, harm to self and others (physical and mental), cult activity, addiction.
👁 FIRST IMPRESSIONS 👁
👁 NAME:Fiddleford Hadron McGucket
👁 AGE: 38
👁 HEIGHT: Around 6'4'', but has atrociously bad posture.
👁 WEIGHT: Probably not enough, considering his height.
👁 APPEARANCE: Not traditionally attractive. He's weak-chinned, big-nosed, and has hair that is straining to become a mullet. He has blue eyes and brown hair with graying streaks at both temples. His teeth are somewhat yellowed. He often looks at least a little frazzled: stubble growing in like he hasn't shaved in a few days, clothes rumpled, bags under his eyes. He has not aged gracefully and the lines on his face, particularly between his eyebrows and around the corners of his mouth, are pronounced. Characters may assume he's older than he is; he looks like he could be at pushing at least 45.
👁 VOICE: He has has very slight Tennessee accent. When he becomes stressed or upset his voice gets progressively higher, scratchier, and his accent begins to show through more and more. If you don't mind Gravity Falls spoilers, this video is a pretty good primer.
👁 SMELL: Usually smells more or less like a normal 38 year old man would if you went up and sniffed one. No colognes or anything of that nature.
👁 FASHION: Tends toward masculine styling, with a soft spot for patterns (particularly stripes, paisley and florals) due to his time period. For good examples, all of his corruption references double as clothing references (coming soon).
👁 PHYSICAL AFFECTION: Sure! He might be a little jumpy if your character is a stranger, but I personally am fine with casual touch happening.
👁 PHYSICAL VIOLENCE: Please beat the man up. If you want to do serious or lasting damage please check with me first, but there's a 99% chance I'll be happy to let you give him a black eye or a bloody nose without you having to ask.
👁 ROMANCE: Fiddleford just got out of a messy divorce from his wife of several years, so IC he is not looking for a relationship at present. If it were to happen it would take time and buildup, but I'm not opposed to the idea in general!
👁 SEX: I mean. If you want. I've written porn about this ugly spoon man before and I'll do it again, though again IC it will be very low on his list of priorities outside of maybe an inadvisable rebound sort of thing.
👁 PSYCHIC & PSIONIC INFORMATION: A character who is able to see into Fiddleford's mind will find it a very unwelcoming and confusing place. If you want to do this get in contact with me and let me know how your character's powers work so I can let you know what they might be able to experience or find!
CORRUPTION AND BEASTHOOD
STAGE 1 (BASELINE)
👁 GENERAL: to be clear, baseline for Fiddleford is not 'no corruption'. Because of who he is as a person as well as the damage to his brain caused by the Memory Gun, he will permanently display some small signs of corruption even on his best days. In fact he may appear to be more corrupted than he is to someone who doesn't know him very well! But in reality, only the physical changes are actually signs of Trench corruption. The rest of it is just how he is.
👁 MEMORY ISSUES: While Fiddleford at baseline does not lose memories or experience lost time naturally, because of his use of the Memory Gun he has trouble recalling incidental things like names and dates and has trouble correctly ordering events on a timeline. He also has difficulty accurately judging lengths of time.
👁 ANXIETY/PARANOIA: A naturally anxious man, Fiddleford has difficulty fully trusting people. He hopes for the best but expects the worst, and is always waiting for the other shoe to drop. Nervous habits include bouncing his leg, pulling out his hair, and obsessively scrambling and solving his Cubic's Cube.
👁 ADDICTION: Fiddleford drinks, chews tobacco, and is arguably addicted to the use of the Memory Gun. His drinking and tobacco usage are not shown to be more than occasional habits, but his usage of the Memory Gun is a dependency. It is a security blanket for him and he gets nervous if he doesn't have it easily accessible or at least in a safe location. He is also both defensive of and secretive about his use of it.
👁 AGGRESSION: Fiddleford tends not to be physically aggressive unless he's threatened first; he will fight back in defense and generally try to incapacitate an attacker and escape if possible. He can be petty and passive-aggressive when hurt or cornered but generally he tries to be kind. He won't go out of his way to pick fights.
👁 PHYSICAL CHANGES: Fairly muted at baseline. Lower canines have begun to sharpen, fingers and toes have a very light blueish tinge.
👁 MEMORY ISSUES: While Fiddleford at baseline does not lose memories or experience lost time naturally, because of his use of the Memory Gun he has trouble recalling incidental things like names and dates and has trouble correctly ordering events on a timeline. He also has difficulty accurately judging lengths of time.
👁 ANXIETY/PARANOIA: A naturally anxious man, Fiddleford has difficulty fully trusting people. He hopes for the best but expects the worst, and is always waiting for the other shoe to drop. Nervous habits include bouncing his leg, pulling out his hair, and obsessively scrambling and solving his Cubic's Cube.
👁 ADDICTION: Fiddleford drinks, chews tobacco, and is arguably addicted to the use of the Memory Gun. His drinking and tobacco usage are not shown to be more than occasional habits, but his usage of the Memory Gun is a dependency. It is a security blanket for him and he gets nervous if he doesn't have it easily accessible or at least in a safe location. He is also both defensive of and secretive about his use of it.
👁 AGGRESSION: Fiddleford tends not to be physically aggressive unless he's threatened first; he will fight back in defense and generally try to incapacitate an attacker and escape if possible. He can be petty and passive-aggressive when hurt or cornered but generally he tries to be kind. He won't go out of his way to pick fights.
👁 PHYSICAL CHANGES: Fairly muted at baseline. Lower canines have begun to sharpen, fingers and toes have a very light blueish tinge.
STAGE 2 (25%)
👁 GENERAL: Fiddleford's corruption levels, when they fluctuate, will always fluctuate by a wide margin. Not always by exactly what one could consider 25% increments, but generally, when his corruption levels change it will be immediately apparent to someone who's seen the before and after. States between the ones outlined here are possible but I don't want to do art and explanations for all of them so this is what we get. Again, it's very possible for someone to assume he's at a higher state of corruption than he is simply because he shows the signs so strongly even at lower levels and his deterioration is so pronounced as those levels rise.
👁 MEMORY ISSUES: Unchanged.
👁 ANXIETY/PARANOIA: Unchanged.
👁 ADDICTION: Fiddleford will begin to find himself drawn to dangerous situations. Feeling scared or threatened will give him a boost of energy. Even if logically he knows something is a bad idea or something he would have normally gone out of his way to avoid, he will find it much harder to resist.
👁 AGGRESSION: To go along with the newfound draw toward danger, Fiddleford will become more aggressive. He still will not initiate fights, but if attacked he will no longer try to escape in favor of seeing the fight through to its conclusion. Emotionally he will be easier to rile up and be less good at filtering what he says, speaking his mind more plainly even if it may cause offense.
👁 PHYSICAL CHANGES: Lower canines sharpen further and begin to grow in size. Upper canines start to sharpen as well. Blue tinge becomes more pronounced and begins to creep up the arms and legs.
👁 MEMORY ISSUES: Unchanged.
👁 ANXIETY/PARANOIA: Unchanged.
👁 ADDICTION: Fiddleford will begin to find himself drawn to dangerous situations. Feeling scared or threatened will give him a boost of energy. Even if logically he knows something is a bad idea or something he would have normally gone out of his way to avoid, he will find it much harder to resist.
👁 AGGRESSION: To go along with the newfound draw toward danger, Fiddleford will become more aggressive. He still will not initiate fights, but if attacked he will no longer try to escape in favor of seeing the fight through to its conclusion. Emotionally he will be easier to rile up and be less good at filtering what he says, speaking his mind more plainly even if it may cause offense.
👁 PHYSICAL CHANGES: Lower canines sharpen further and begin to grow in size. Upper canines start to sharpen as well. Blue tinge becomes more pronounced and begins to creep up the arms and legs.
STAGE 3 (50%)
👁 GENERAL: The halfway mark! This is where things start to take a real downward turn.
👁 MEMORY ISSUES: Fiddleford's ability to accurately measure time and put things on a timeline will become even worse and start to effect his short term as well as long term memory. Now not only will he have trouble telling you how many months ago something happened, he will also have trouble telling you what he did earlier in the day. He will remember all events (that he doesn't purposefully erase), he'll just have even more trouble keeping them orderly.
👁 ANXIETY/PARANOIA:It will become harder to give people the benefit of the doubt; 'hoping for the best' will start to take a backseat to 'expecting the worst'. Fiddleford will read more ill intent into words and actions than before, though there will generally be a logical basis to his assumption even if it's incorrect.
👁 ADDICTION: Experiencing fear and being in danger now gives him a pronounced 'buzz'. He will take greater risks in order to put himself in harm's way, though will still avoid any situations he doesn't have a reasonable chance of surviving. In addition he will get a greater boost of energy, with the tradeoff of a crash afterward where he will become fatigued and emotionally dulled. The stronger the high (the more dangerous the situation) the worse the crash will be.
👁 AGGRESSION: This is the point at which Fiddleford may be the one to initiate a fight if he thinks he has a good reason; physical aggression will come more easily to him in tandem with an increased appetite for danger. His emotional aggression will remain unchanged.
👁 PHYSICAL CHANGES: Canines continue to sharpen and enlarge, with the lower set now shifted forward to poke out of the mouth even when closed. Arms and legs are noticeably blue up to the elbows and knees, and the rest of the skin begins to gray as well. Eyes begin to become clouded and milky, and have pronounced blue tinged shadows surrounding.
👁 MEMORY ISSUES: Fiddleford's ability to accurately measure time and put things on a timeline will become even worse and start to effect his short term as well as long term memory. Now not only will he have trouble telling you how many months ago something happened, he will also have trouble telling you what he did earlier in the day. He will remember all events (that he doesn't purposefully erase), he'll just have even more trouble keeping them orderly.
👁 ANXIETY/PARANOIA:It will become harder to give people the benefit of the doubt; 'hoping for the best' will start to take a backseat to 'expecting the worst'. Fiddleford will read more ill intent into words and actions than before, though there will generally be a logical basis to his assumption even if it's incorrect.
👁 ADDICTION: Experiencing fear and being in danger now gives him a pronounced 'buzz'. He will take greater risks in order to put himself in harm's way, though will still avoid any situations he doesn't have a reasonable chance of surviving. In addition he will get a greater boost of energy, with the tradeoff of a crash afterward where he will become fatigued and emotionally dulled. The stronger the high (the more dangerous the situation) the worse the crash will be.
👁 AGGRESSION: This is the point at which Fiddleford may be the one to initiate a fight if he thinks he has a good reason; physical aggression will come more easily to him in tandem with an increased appetite for danger. His emotional aggression will remain unchanged.
👁 PHYSICAL CHANGES: Canines continue to sharpen and enlarge, with the lower set now shifted forward to poke out of the mouth even when closed. Arms and legs are noticeably blue up to the elbows and knees, and the rest of the skin begins to gray as well. Eyes begin to become clouded and milky, and have pronounced blue tinged shadows surrounding.
STAGE 4 (75%)
👁 GENERAL: Still safe, but only for so long. Fiddleford can hover around 50% corruption for a while and keep a handle on things, but once you get over that threshold and especially once you hit 75% it's really just a stone's throw to beasthood.
👁 MEMORY ISSUES: In addition to the time distortion mentioned above, Fiddleford will start to lose time without purposefully erasing things. This will happen at the heights of his manic emotional moments or at the lows of his emotional crashes; he will either enter a fugue state and 'black out' or become so listless he will simply stop taking in the world around him. This won't happen every time and how much he loses is variable, which is why this is particularly problematic.
👁 ANXIETY/PARANOIA: Assumptions of ill intent no longer necessarily need a logical basis. While most of his paranoia will still have some kind of solid grounding, occasionally something completely nonsensical will set him off. It'll be at about a 70/30 ratio.
👁 ADDICTION: The addiction to fear and danger will be at an all-time high by the point. Fiddleford will purposefully put himself into dangerous and frightening situations, including potentially-fatal situations. He will also be even more dependent on the energy of fear for fuel, and the emotional buzz and physical burst of energy from purposefully endangering himself will be something he actively craves. His crash afterward will also be much more severe, rendering him exhausted and listless for upwards of half a day. Essentially, he will at this point feel like he needs to be scared to function 'normally', while actually bouncing back and forth between periods of extreme mania and sludgy lethargy.
👁 AGGRESSION: Yes, very. He will seek out fights with increased interest and will purposefully provoke others, hand in hand with his overwhelming danger addiction. He may purposefully goad people who are stronger than him or who are known for having a short temper.
👁 PHYSICAL CHANGES: Lower tusks continue to enlarge. Skin all over is noticeably gray-blue, with arms and legs darkened up to the shoulder and hip. Arms have begun to elongate and fingers have started to become clawed. Eyes are fully milky, appearing 'blind' save for a light indication of iris and pupil. They have even more pronounced surrounding shadows and glow very very faintly, only really visible in the dark. If the glow starts brightening that's how you know beasthood is getting increasingly more likely.
👁 MEMORY ISSUES: In addition to the time distortion mentioned above, Fiddleford will start to lose time without purposefully erasing things. This will happen at the heights of his manic emotional moments or at the lows of his emotional crashes; he will either enter a fugue state and 'black out' or become so listless he will simply stop taking in the world around him. This won't happen every time and how much he loses is variable, which is why this is particularly problematic.
👁 ANXIETY/PARANOIA: Assumptions of ill intent no longer necessarily need a logical basis. While most of his paranoia will still have some kind of solid grounding, occasionally something completely nonsensical will set him off. It'll be at about a 70/30 ratio.
👁 ADDICTION: The addiction to fear and danger will be at an all-time high by the point. Fiddleford will purposefully put himself into dangerous and frightening situations, including potentially-fatal situations. He will also be even more dependent on the energy of fear for fuel, and the emotional buzz and physical burst of energy from purposefully endangering himself will be something he actively craves. His crash afterward will also be much more severe, rendering him exhausted and listless for upwards of half a day. Essentially, he will at this point feel like he needs to be scared to function 'normally', while actually bouncing back and forth between periods of extreme mania and sludgy lethargy.
👁 AGGRESSION: Yes, very. He will seek out fights with increased interest and will purposefully provoke others, hand in hand with his overwhelming danger addiction. He may purposefully goad people who are stronger than him or who are known for having a short temper.
👁 PHYSICAL CHANGES: Lower tusks continue to enlarge. Skin all over is noticeably gray-blue, with arms and legs darkened up to the shoulder and hip. Arms have begun to elongate and fingers have started to become clawed. Eyes are fully milky, appearing 'blind' save for a light indication of iris and pupil. They have even more pronounced surrounding shadows and glow very very faintly, only really visible in the dark. If the glow starts brightening that's how you know beasthood is getting increasingly more likely.
STAGE 5 (BEASTHOOD)
👁 GENERAL: If you put a possum, a pig and a pterodactyl into a blender this is probably what you would get. It's very loud: you might know it's coming before you see it because of all the screeching and squealing and snorting and hissing. It's also incredibly mobile, and will climb walls and perch on roofs and jump between buildings. Despite its large size it could best be described as 'scuttling' or 'skittering' and will move in an odd, twitchy way that seems almost reptilian.
👁 MEMORY ISSUES: Like all beasts, Fiddleford will have no memory of who he is. He may also display a very short term memory and lack of object permanence, which is the best way to get away from him: if you run down and alley and manage to hide yourself, he will full on forget he was chasing anyone to begin with and move on to cause problems on purpose somewhere else.
👁 ANXIETY/PARANOIA: Everyone is an enemy, everything is a threat. For this reason he is very hard to talk down.
👁 ADDICTION: In keeping with the themes of Fiddleford's corruption his beast form will purposefully put itself in danger, even baiting Hunters.
👁 AGGRESSION: Very much so. He will attack, injure, and even kill people and go out of his way to do it.
👁 LYCANTHROPY: Alternately, Fiddleford can jump from almost no corruption all the way to beasthood under certain conditions. In his case what triggers his lycanthropic transformation is an altered mental state that the human body can't achieve on its own. For instance intense sleep deprivation wouldn't do it, but being drunk or high would. He cannot change back until the foreign substance causing the altered state has left his system or at least abated to non-intoxication levels. Because it isn't caused by corruption this form will be significantly calmer than 'true' beasthood, but still dangerous and distrustful. The difference is mainly that this version is far easier to help, though even if someone were to calm this form down and render it non-aggressive he would still remain a dumb animal until his body caught up to his mind.
👁 MEMORY ISSUES: Like all beasts, Fiddleford will have no memory of who he is. He may also display a very short term memory and lack of object permanence, which is the best way to get away from him: if you run down and alley and manage to hide yourself, he will full on forget he was chasing anyone to begin with and move on to cause problems on purpose somewhere else.
👁 ANXIETY/PARANOIA: Everyone is an enemy, everything is a threat. For this reason he is very hard to talk down.
👁 ADDICTION: In keeping with the themes of Fiddleford's corruption his beast form will purposefully put itself in danger, even baiting Hunters.
👁 AGGRESSION: Very much so. He will attack, injure, and even kill people and go out of his way to do it.
👁 LYCANTHROPY: Alternately, Fiddleford can jump from almost no corruption all the way to beasthood under certain conditions. In his case what triggers his lycanthropic transformation is an altered mental state that the human body can't achieve on its own. For instance intense sleep deprivation wouldn't do it, but being drunk or high would. He cannot change back until the foreign substance causing the altered state has left his system or at least abated to non-intoxication levels. Because it isn't caused by corruption this form will be significantly calmer than 'true' beasthood, but still dangerous and distrustful. The difference is mainly that this version is far easier to help, though even if someone were to calm this form down and render it non-aggressive he would still remain a dumb animal until his body caught up to his mind.